WoW. Just WoW.

September 15th, 2007 by pminton

wow.jpg

By Pminton

So, around the first of the year I downloaded a free trial of a little game you might’ve heard of. As the matter of fact, if you haven’t heard of it you should check your pulse. Because you’re probably dead.

I’m talking, of course, about World of Warcraft.

Now, I’ve done my fair share of Everquesting, Dark Aging in Camelot, Hero-ing in cities and participating in the Final Fantasy - you know, the eleventh one. That being said, I’ve always considered myself to be a hobbyist, if you will, with MMOs. But apparently that’s changing…and it’s a little scary.

Now, not only do I blog, shop Thinkgeek and play Wee War at work, but I read the WoW Wiki, Worldofwarcraft.com forums, and Thottbot. I now plan in-game instance runs through a Google group specifically set up for that purpose. I find myself thinking about how to be a more effective priest at inopportune times. Meetings are especially bad. For example:

Supervisor: So, Patrick, what do you think we can do to boost book circulation on the IT end?

Me: Well, I would suggest dropping Shadow Word Pain and Mind Blast as soon as possible, pop a bubble and then wand the thing to death. What?

But it’s not an addiction. I can quit anytime I want.

Although, I have never had a game so completely occupy my mental facilities. Not since Starcraft and maybe Diablo II has a game so completely infiltrated the way I think. You know you have a problem when walking toward someone on the street you start to veer away so as to not activate aggro as you move past. Not that I’ve ever done that - I’m talking about a friend of mine…who also plays WoW.

Not me. My friend.

So, what makes the game so effing addictive? Here’s my guess:

psion-hammer.jpgOn the surface WoW is not that different than any other fantasy-based MMO. You kill stuff, you get XP (experience points for n00bs), you get better gear, you level up, repeat. The cooperative play is better in World of Warcraft than in most other Massive Multiplayer games - with the exception of City of Heroes, which, in my opinion, might take the teamwork aspect too far. But that’s one of the big hooks.

WoW also has three previous RTS (Real Time Strategy) games with huge and compelling storylines to draw from. Other MMOs lack an overarching story to propel the player through neverending quests. In World of Warcraft, nearly everything you do has some relevance to the story or some small subplot. Whether you choose Horde or Alliance, you begin in a world nearly drowning in references to Jaina Proudmoore, Arthas Menethil (a Paladin in Warcraft III that *spoiler* turns into a Death Knight under the Lich King’s control), The Scourge, etc.

I’m going to say that this is probably the reason a lot of fans of the original three Warcraft RTS games stick around for WoW, but there are over 8,000,000! subscribers (compared to the 500,000-ish subscribers for Final Fantasy XI circa June 2006) worldwide and I imagine that not all of them had played Warcrafts I-III. Hell, a lot of the players you’ll encounter in Azeroth weren’t even alive when WC1 and WC2 were released.

A major part of the reason I keep playing the game has less to do with the game itself, and more to do with socialization. Now, before you say, “Hey, nerd! Go hang out with people in real life!” let me interject that I do that too. But WoW lets me talk to and interact with friends that have moved away. We chat on our Ventrilo server while we’re playing more than we ever would on the phone.

We’re guys, after all. We don’t call each other anyway. We don’t even like each other that much, really. Wait. Why am I playing with you jerks in the first place…?

Another feature of World of Warcraft that keeps people coming back is the game’s economy. Blizzard has put in place a pretty impressive economic system that nearly completely revolves around the players. Sure, monsters drop money and you can sell stuff to NPC (Non Player Characters) vendors, but the real money to be made is in the hub of the player fiduciary system: The Auction House.

exteriorah.jpgThe AH (as it’s known in WoW lingo - imagine that) is an in-game Ebay. You literally can find and/or sell almost anything in the game at the Auction House. You need a lite-brite? Look on Ebay. You need some buzzard meat? Look on the WoW Auction House. Seriously, if you happen to be an economics professor and would like a microeconomic example of supply/demand, have your students roll a WoW trial character and watch the transactions that go on in a day in the AH.

Even trades between players that forego the Auction House show how well thought out and effective the economic system in World of Warcraft is. If you need a golden rod, for example (don’t ask what they’re for, you might be sorry), you can look on the Auction House, but if that fails, what do you do? You find a PC (Player Character, natch) that has Blacksmithing as a profession and ask if he can make one for you. You might have to provide the materials, and he’ll expect a tip (probably) for his work, but it still gets you what you need if you can’t make it for yourself. And what’s this? A tidy segue into….

psionprofessions.jpgProfessions. There are ten major professions from Mining to Tailoring with things like Alchemy and Engineering in between. Of these ten, any PC may take two as their jobs. It’s nice to take two complimentary professions so you can help your fellow players and/or make some money by selling your goods. For example, in the higher levels, Tailoring combined with Enchanting makes some awesome cloth armor that sells rather nicely on the AH (so I’m told). Basically, there are few things in the game that you need that you or another player can’t make. Again, very thorough.

That said, I haven’t seen a prophylactic-smith yet. Maybe in the next expansion.

There are a ton of pop culture references in the game to keep geeks on their toes. For example, (this is something I heard from a friend, so grain of salt, please) there is apparently a mechanic of some sort in a Horde area in the Outlands named K. Lee and talks about things being “shiny” a lot. In Un’goro Crater there are tons of Nintendo references - in one area you have to kill gorillas. Can you guess what loot the gorillas leave behind? Yup, barrels. There is a gyrocopter pilot around Azshara named Xiggs Fuselighter and if any of you can tell me for who and from which fandom he is named you win a bunch of bonus points.

So you see, if you dig down into WoW you find a lot of reasons why people lose themselves in the game. It’s an alternate reality. Instead of being a lowly IT worker, I can be Psion - a shadow priest that heals while he kills! Instead of a programmer, you could be a bad-ass warrior with two gigantic maces and lots of plate armor! Instead of a teacher you could be a warlock with a demonic minion and super-hurtful spells. It’s an easy escape into a fantasy world that millions of people find appealing.

There are, of course, those who take it too far - like these folks - but for the most part the people playing are just trying to get a little release by pretending to be someone else. Come on, who doesn’t do that. Especially in the bedroo-. Er.

Honestly, if you like video games at all (and it doesn’t count if you only play Madden ‘0x, so put your collar down, flip your hat the right way and talk your ‘bros into playing something else), I would suggest giving a trial account a try. If you do, you’ll be able to understand what this means: WTB [runecloth] x20 PST.

And you never know, you might just find your soul mate in the lands of Azeroth. Be careful, though. They could end up being Tauren.


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This is a public service announcement.

August 22nd, 2007 by pminton

weewar

By pminton

The biggest detriment to workplace productivity since the internet itself has been found.

It’s called Wee War and it will eat your working efficiency faster than a deadite will swallow your soul.

Basically it’s very similar to Advance Wars for the GBA (remember the Game Boy?) except that it provides online multiplayer. And, oh, by the way - it’s totally free. Each player takes command of an army of varying size depending on the map. Bases are scattered around the maps to provide your army with resources and a place to create new units.

There are Tanks, Infantry, Artillery and dune-buggy-type vehicles called Raiders for creating wonton destruction. Each unit type has different attributes and price tags. A game goes something like this:

  1. Move your units.
  2. Capture bases and build more units.
  3. Attack your opponent(s) units.
  4. Capture bases.
  5. Repeat.

Of course there is a more to the game than that, but in essence, there you go. Each map has a unique combination of resources and terrains to deal with - forcing strategy changes in every game. Also, if you want to play the “pro” version of the game (which unlocks new units like a hovercraft, other terrain tiles and new maps) you don’t have to shell out money; all you have to do is get 10 friends to sign up and play. So, ahem, sign up and play!

One of the best things about Wee War is that you can take your turn whenever you’re good and ready. When a player creates a new game, he also gets to create a time limit for turns which can be from five minutes to three days. If you get too busy doing your actual work (heaven forbid) you have plenty of time to take your turn. It’s the perfect distraction (aside from blogging) on the job.

WeeWar is still essentially a beta program, but even in this form it’s incredibly fun (all the ecto-staff are currently engaged in multiple battles as we speak).

If you’ve ever thought, “Hey, strategy games might be cool, I guess,” then you need to go give this a try. Hell, even if you’ve never thought that you should give this a try. It’s the best workday diversion since Digg and even more of a time waster!

Put down that database query, that TPS report, that fry scooper, and/or that crying baby and get over to weewar.com. All those things’ll still be there in the 10 minutes (or less) that it’ll take to get your carnage on.


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Wii play, y tu?

March 6th, 2007 by pminton

Wii Play

By pminton

I pre-ordered my copy of Wii Play months ago - the day it first went on pre-order, I believe. My soul does, in fact, belong to Satoru Iwata. I figured that regardless of how the game turned out I would still be guaranteed a Wii-mote. I did indeed get that; and I also got a game that is one part weird fun, one part not-so-fun and two parts Wii-mote tutorial.

Let me elucidate (thank you Word of the Day calendar!).

If Wii Sports was a primer on how to use the Wii remote’s motion sensor technology, then Wii Play is the next, more specific lesson. I believe that Wii Play’s sole purpose is to teach users that there is a softer, gentler, more focused way to use the remote than swinging it frantically around your living room destroying all furniture, people and pets that get in the way. None of the games require the flailing movements associated with Wii Sports. In fact, flailing is completely counter-productive.

Let’s take a look at Ping Pong as an example. My friends and I started with Ping Pong much the way we all started Tennis in the sports title: Swinging our arms wildly and missing the ball. Repeat. Finally we figured out that you only have to point the controller at the screen and move your paddle to intercept the oncoming ball. The sensitivity of the remote and the limited space of a ping pong table really make the player use small, precise motions. Otherwise, it’s very easy to move the remote outside of the IR range and the paddle stops moving all together. It takes some getting used to.

You have to play each game in sequence to unlock the next one (until they’re all unlocked). This is really frustrating for a little while, but since the game is so very short it doesn’t take long and it furthers the game’s usefulness as a tutorial. In each game the player uses a different aspect of the Wii-mote (aiming, twisting, etc.) and in each game the virtue of finesse is paramount (yesterday’s calendar word).

I think releasing these games to teach users (especially non-gamers who are being drawn to the Wii in droves) about the versatility of the remote technology is great, but I do have some gripes.

How about a list? I don’t use lists enough.

1. It is wayyy too short. I realize it’s supposed to be a party game, but let me point out that it only uses 2 remotes. Honestly. How is that a party game? Which brings me to….

2. The game only uses two Wii-motes. We’ve covered this point sufficiently, I think.

3. Some of the games are just not very good.

Don’t let me dissuade you from buying this game, especially if you need another remote. The shooter (a descendant of Duck Hunt), Laser Hockey and Billiards are outstanding. The cow racer and the tank game are also quite good. There’s just not enough of them. There’s not enough, really, even for multiplayer.

I suspect (and I’m sure I’m not the only one) that these games along with Wii Sports and plenty others we’ve not seen yet, have been sitting on a hard drive at Nintendo HQ and are going to be released in increments. I’m perfectly OK with that, but I do think that perhaps we, the players, could use a few more of them at a time.

Overall, surprisingly, I give Wii Play an 8 out of 10. The score would’ve been one point lower, but I got another Wii-mote in the deal, so I was generous. The game is fun - more fun with another person. But there’s just not enough of the fun to keep a gamer interested for very long.

Wii do indeed Play. Just not for very long.


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StumbleVideo

December 15th, 2006 by cechols

If you’ve been to this site before, and you don’t know me personally, you probably got here via StumbleUpon.

SU has long been my favorite Firefox plugin, but I’ve come to love it even more because it drives a good portion of the traffic to my website. If you don’t already have it, by all means download StumbleUpon now.

In an effort to turn an already great product into something even better, the folks at SU continue adding great functionality to their service. For example: StumbleVideo.

If you’re using SU to surf, then you are likely stumbling onto great videos already - mixed in with the other content you receive. But if you’re interested in just stumbling through the best videos on the web, make StumbleVideo your destination of choice.

StumbleVideo’s interface is as uncluttered and clean as possible. As you’re watching a video, the controls and page content dim to black, so as to keep from being a distraction. You can hit the “Stumble” button at any time to find the next great video, click thumbs up or down to rate what you’re watching, see how many others liked or disliked it and even share your favorite videos with friends via a simple button click.

You’re going to like this. So start Stumbling!


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